﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.LightProbeUsage
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Rendering
{
  /// <summary>
  ///   <para>Light probe interpolation type.</para>
  /// </summary>
  public enum LightProbeUsage
  {
    /// <summary>
    ///   <para>Light Probes are not used. The Scene's ambient probe is provided to the shader.</para>
    /// </summary>
    Off = 0,
    /// <summary>
    ///   <para>Simple light probe interpolation is used.</para>
    /// </summary>
    BlendProbes = 1,
    /// <summary>
    ///   <para>Uses a 3D grid of interpolated light probes.</para>
    /// </summary>
    UseProxyVolume = 2,
    /// <summary>
    ///   <para>The light probe shader uniform values are extracted from the material property block set on the renderer.</para>
    /// </summary>
    CustomProvided = 4,
  }
}
